Free Guides
TCG Guides
From quick-start basics to advanced competitive strategy — free to read online or save as a PDF.
Quick Start
Energy types, card anatomy, and how to win. Covers the Base Set mechanics and a starter deck to get you playing in minutes.
- Energy system
- Prizes & winning
- Type matchups
- Starter deck list
The five colors, turn structure, and the Commander format. Everything a new player needs to sit down at any table.
- 5 mana colors
- 7 turn phases
- Commander basics
- Mono-Red budget deck
Monster, Spell, and Trap cards explained. Tribute summons, battle phase, and a 40-card warrior deck to start with.
- 3 card types
- Tribute chart
- Battle phase
- 40-card warrior deck
Six Inks, questing for lore, and the Inkwell mechanic. The fastest path from unboxed to your first Lorcana game.
- 6 Ink colors
- Questing vs challenging
- Inkwell system
- Lore to 20 wins
Digivolution stacks, the Memory Gauge, and Security checks. Built for players new to the franchise.
- 6 colors
- 5 digivolution levels
- Memory Gauge
- Security mechanics
Advanced Gameplay
Prize race theory, meta archetypes (Charizard ex, Gardevoir ex, Lost Box), the Lost Zone engine, and competitive deckbuilding.
- Prize race theory
- Meta archetypes
- Lost Zone engine
- Lock pieces
The stack and priority, format deep dives (Modern/Legacy/Commander/cEDH), mana base construction, and sideboard theory.
- Stack & priority
- Format breakdown
- Mana base theory
- Sideboard strategy
Chain links, SEGOC, Extra Deck mastery, hand traps, going first vs second, and the Snake-Eye combo skeleton.
- Chain & SEGOC
- Extra Deck types
- Hand trap timing
- Combo fundamentals
Lore racing theory, Song card timing, Inkwell decision making, meta archetypes, and competitive deckbuilding.
- Lore race theory
- Song card timing
- Inkwell decisions
- Meta archetypes
Digivolution stack management, inherited effects, Memory Gauge manipulation, Tamer timing, and competitive combo lines.
- Digi stack mastery
- Inherited effects
- Memory combos
- Tamer timing
Collector Guides
Grail cards (Charizard 1st Ed, Pikachu Illustrator), key sets, grading with PSA/BGS/CGC, fake detection, and market outlook.
- 1st Ed grails
- Gold Stars & alt arts
- PSA vs BGS grading
- Fake detection
The Power Nine, Reserve List strategy, Alpha vs Beta vs Revised, foil collecting, fake detection, and 30-year market thesis.
- Power Nine
- Reserve List
- Edition differences
- Foil curl problem
LOB 1st Edition grails, the rarity system (Ghost Rare, Starlight, Q25), grading the centering problem, and market outlook.
- LOB 1st Edition
- Ghost & Starlight Rares
- Centering & grading
- Q25 cards
Enchanted rarity deep dive, The First Chapter investment case, grading a new TCG, fake detection, and the long-term Disney IP thesis.
- Enchanted rarity
- First Chapter value
- Investment case
- Storage tips
BT-01 Ver.1.0 collecting, the PAR system, Secret Rare grails, grading a young market, and the long-term Bandai investment thesis.
- BT-01 Ver.1.0
- PAR foil system
- SEC grail cards
- Emerging market
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